![]() ![]() They have been learning the traits and abilities that define their chosen Class, and feel more comfortable extending themselves in slightly dangerous situations. The characters have some previous experience working as heroes (or even villains!), though they are still rough around the edges. The character may have known each other for a long time – or perhaps they could be recently associated companions – but they have never adventured together before. The characters are just starting their new lives as brave and heroic adventurers, and are eager to embark on their first quest. Consider the six Level groupings described herein and how they align with the players’ visions for their characters. Alternatively, your group may want to play more accomplished heroes that start at 2nd Level or higher. A character typically starts at 1st Level with zero Experience Points, which is the launching point for their adventuring life. Once the GM and players together have outlined the general framework of the upcoming adventures, it’s time to discuss your group’s starting character Level. Spending additional time with the players and GM at this stage of character creation will yield great benefits compared to the typical isolated development tendency. Everyone should ideally be open to concepts they may not have considered earlier, and look at their character’s role in the larger context of the game. Traditional dungeon-crawling adventures may be significantly more challenging if your group is missing a spell caster, healer, warrior, or thief!Īfter scoping the game, spend the rest of session zero talking about the ideal composition of your character team and the strengths and individuality that each character member can bring to the group. Finally, group character creation reduces the chances of missed opportunities when designing your team (i.e. Establishing character connections is also easier in this initial group meeting, since you can co-develop resonant backstories to provide friendship contexts in the game setting. Discussing the nature and roles of everyone’s character ideas together ensures that the group dynamic is balanced and that every character has unique benefits that will allow them to shine during the game. This tendency may not produce the best results for a strong start to the adventures, though, since both the characters and the players lack cohesion for this innately social activity.Ĭonsider the benefits that a group character creation session provides to the team. When preparing for the launch of a new role-playing campaign, players typically create their characters in isolation based on the setting information the GM provides. When you establish the foundation for your game together, you’ll discover and actualize an amazing experience that you all want to play. Now is the ideal time to also discuss your preferences involving game issues such as: theme and story maturity combat intensity and frequency drama versus comedy ratio and the roles that players can take to co-create the adventures. How often are we meeting to play (weekly, bi-weekly, monthly, or on some other schedule)? Is there a fixed number of sessions until we finish, or are we playing an open-ended campaign? What is the ideal number of players for the game storyline? Where are we playing and who is hosting the game nights? Or are we playing online instead? Your group may not have all the answers at this point, but discussing such parameters now ensures everyone is on the same page about the time commitment expected. Your group will also need to discuss the practical, real-life aspects of the upcoming game as well. This is the time to answer big- picture questions, such as: What is the setting, sub-genre, and tone? Will we be having adventures in an existing anime or manga series (and perhaps taking on the roles of those main characters), or are we playing in an original creation? What sorts of things will our characters be doing? With how much money and gear will they start? Session zero of your game establishes the essential baseline of what comes next and takes a broad perspective of your upcoming adventures. 0.0.9 Maximum Attribute Ranks (Effective Rank). ![]()
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